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Showing posts with label Australia vs New Zealand live. Show all posts
Showing posts with label Australia vs New Zealand live. Show all posts

Watch Australia vs New Zealand live streaming Four Nations 2010 - rugby Final match Nov 13, International Rugby Events HD quality online tv sports.

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International Friendly Matches
European Union
Besides qualifying for euro 2008 or World Cup 2010 there are also international friendly matches.

Australia vs New Zealand LIVE
Match scheduled:
Date: 24-05-2010
Time:9:00 until 11:00
Friendly Match - On the road to the World Cup 2010 [June]


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Both the ball and the field of play are elliptical in shape. No more than 18 players of each team are permitted to be on the field at any time.

Up to four interchange (reserve) players may be swapped for those on the field at any time during the game. In Australian rules terminology, these players wait for substitution "on the bench" – an area with a row of seats on the sideline. In Round 8, 2008 a new rule was introduced for the remainder of the season. The AFL club has to lodge a piece of paper with an attendant AFL official detailing the player to come off the ground and his replacement.



If a player takes possession of the ball that has travelled more than 15 metres from another player's kick, by way of a catch, it is claimed as a mark and that player may then have a free kick (meaning that the game stops while he prepares to kick from the point at which he marked). Alternatively, he may choose to "play on:" forfeiting the set shot in the hope of pressing an advantage for his team (rather than allowing the opposition to reposition while he prepares for the free kick). Once a player has chosen to play on, normal play resumes and the player who took the mark is again able to be tackled.

There are different styles of kicking depending on how the ball is held in the hand. The most common style of kicking seen in today's game, principally because of its superior accuracy, is the drop punt (the ball is dropped from the hariths down, almost to the ground, to be kicked so that the ball rotates in a reverse end over end motion as it travels through the air). Other commonly used kicks are the torpedo punt (also known as the spiral, barrel, or screw punt; the ball is held at an angle and kicked, which makes the ball spiral in the air, like a rugby throw, resulting in extra distance) and the checkside punt or "banana", kicked across the ball on the outside of the foot is used to curve the ball (towards the right if kicked off the right foot) towards targets that are on an angle. There is also the "snap," which is almost the same as a checkside punt, except that it is kicked off the inside of the foot and curves in the opposite direction. It is also possible to kick the ball so that it bounces along the ground. This is known as a "grubber". Grubbers can bounce in a straight line, or curve to the left or right.

Apart from free kicks or when the ball is in the possession of an umpire for a ball up or throw in, the ball is always in dispute and any player from either side can take possession of the ball.

The two tall central posts are the goal posts, and the two shorter outer posts are the behind posts.

A goal is scored when the football is propelled through the goal posts at any height (including above the height of the posts) by way of a kick from the attacking team. It may fly through on the full or bounce through, but must not have been touched, on the way, by any player from either team. A goal cannot be scored from the foot of an opposition (defending) player.

A behind is scored when the ball passes between a goal post and a behind post at any height, or if the ball hits a goal post, or if an attacking player sends the ball between the goal posts by touching it with any part of the body other than a foot. A behind is also awarded to the attacking team if the ball touches any part of an opposition player, including his foot, before passing between the goal posts. When an opposition player deliberately scores a behind for the attacking team (generally as a last resort, because of the risk of their scoring a goal) this is termed a rushed behind. Before the start of the 2009 season, this would be the same score as a regular behind. However, because in the 2008 grand final the Hawthorn Football Club rushed 11+ behinds, a new rule was introduced stating that the behind will be counted and the player that rushed the behind will also concede a free kick in the goal square.

A goal is worth 6 points whereas a behind is worth 1 point. The goal umpire signals a goal with two hands raised at elbow height, a behind with one hand, and then confirms the signal with the other goal umpire by waving flags above his head.

The team that has scored the most points at the end of play wins the game. If the scores are level on points at the end of play, then the game is a draw; extra time applies only during finals matches in some competitions.

As an example of a score report, consider a match between St Kilda Football Club and the Sydney Swans. St Kilda's score of 15 goals and 11 behinds equates to 101 points. Sydney's score of eight goals and ten behinds equates to a 58 point tally. St Kilda wins the match by a margin of 43 points. Such a result would be written as "St Kilda 15.11 (101) defeated Sydney Swans 8.10 (58)" and said "St Kilda fifteen eleven, one hundred and one defeated Sydney Swans eight ten, fifty-eight."

Players generally wear shorts and a sleeveless shirt called a "jumper" or "Guernsey".[11][12]


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International Rugby Events
European Union

All kind of International Rugby Events, like June Tours, Pacific cups and all others.

Australia vs New Zealand


Match scheduled:
Date: 24-10-2009
Time: 19:00 until 21:00
Four Nations - Rugby League

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Positions

Leeds Rhinos playing at the 2008 boxing day friendly against Wakefield Trinity Wildcats at Headingley Stadium

Players on the field are divided into forwards and backs, although the game's rules apply to all players the same way. Each position has a designated number to identify himself from other players. The system of numbering players is different depending on which country the match is played in. In Australia and New Zealand, each player is usually given a number corresponding to their playing position on the field. However, since 1996 European teams have been able to grant players specific squad numbers, which they keep in irrelevance to the position they play, similarly to association football.[14] This can mean that although only seventeen players can be announced in any rugby league squad, shirt numbers of 18 or higher are also used.[15]

Interchanges (generally referred to as "The Bench") are allowed in the sport, and are typically used when a player gets tired or injured, although they can also be used tactically. Each team is currently allowed four substitutes, and in Australia and New Zealand, these players occupy shirt numbers 14 to 17.[15] There are no limitations on what players must occupy these interchangeable slots, and interchanged players may re-enter the field of play again following a second interchange. Generally, twelve interchanges are allowed in any game from each team, although in the National Rugby League, this was reduced to ten prior to the 2008 season.[16] If a team has to interchange a player due to the Blood Bin rule or due to injury, and this was the result of misconduct from the opposing team, the compromised team does not have to use one of its allocated interchanges to take the player in question off the field.

[edit] Backs

The backs are generally smaller, faster and more agile than the forwards. They are often the most creative and evasive players on the field, relying on running, kicking and handling skills, as well as tactics and set plays, to break the defensive line, instead of brute force. Generally forwards do the majority of the work (hit-ups/tackling).

  • The title of fullback (numbered 1) comes from the fullback's defensive position where the player drops out of the defensive line to cover the rear from kicks and runners breaking the line. They therefore usually are good ball catchers and clinical tacklers. In attack the fullback will typically make runs into the attack or support a runner in anticipation of a pass out of the tackle. Fullbacks can play a role in attack similar to a halfback or 5/8th and the fact that the fullback does not have to defend in the first defensive line means that a coach can keep a playmaker from the tackling responsibilities of the first line whilst allowing them to retain their attacking role.
  • The wings or "wing three quarters" (numbered 2 and 5) are normally the fastest players in a team and play on the far left and right fringes of the field (the wings). Their main task is to receive passes and score tries. The wingers also drop back on the last tackle to cover the left and right sides of the field for kicks while the fullback covers the middle.
  • The centres or "centre three-quarters" (numbered 3 and 4) are positioned one in from the wings and together complete what is known as the three-quarter line. Usually the best mixture of power and vision, their main role is to try to create attacking opportunities for their team and defend those of the opposition. Along with the wingers, the centres score plenty of tries throughout a season.

Usually, the stand-off-half and scrum-half, are a team's creative-unit or 'playmakers'. During the interactions between a team's 'key' players (stand-off-half, scrum-half, full-back, loose forward, and hooker), the stand-off-half and scrum-half will usually be involved in most passing moves.

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  • The stand-off-half or 'pivot' or '5/8th' (numbered 6): There is not much difference between the stand-off-half and the scrum-half, in that both players may operate in front of the pack during 'Forward-Play' (as Prime Receiver [7] and Shadow Receiver [6], one on each side of the ruck, or both on same side of the ruck), and both players may operate in front of the backs during 'Back-Play' (as Prime Pivot [6] and Shadow Pivot [7], one on each side of the ruck / pack, or both on same side of the ruck / pack). The stand-off-half position is named with regard to the role / location of the player in respect to the scrum.
  • The scrum-half or 'half-back' (numbered 7): There is not much difference between the scrum-half and the stand-off-half, in that both players may operate in front of the pack during 'Forward-Play' (as Prime Receiver [7] and Shadow Receiver [6], one on each side of the ruck, or both on same side of the ruck). Both players may operate in front of the backs during 'Back-Play' (as Prime Pivot [6] and Shadow Pivot [7], one on each side of the ruck / pack, or both on same side of the ruck / pack). The scrum-half position is named with regard to the role / location of the player in respect to the scrum.
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